The use of technology in classrooms is becoming more prominent, along with this comes the use of game based learning. Psychologist believe that game based learning is important to the cognitive development of a child and their learning ( Bruce, 2015). Games can provide people with the opportunity for social interaction with other players while enhancing their learning, it is through technology that people are able to used their shared knowledge and relate it in a social and or cultural context with other people. This can also be done in classrooms as well. Technology has made communication between people much easier, Algorithmsor Flowcharts for example have helped us communicate with each other without the need to express our ideas verbally. This can be designed through Pseudocode which is another method of computer programming, using simple English in order to code after programming. As we evolve so does technology and the current impact technology has on us now is has both positively and negatively impacted our lives, the social interactions a person has in the game can also influence them it relates to how a person sees oneself and how others view them purely through the interactions of technology. Unfortunately, technology has also limited face to face interaction with others which can result to a person becoming more hostile and lead to isolation. A person may appear to have a large “following” or number of friends when in reality their companions are fewer than that of their online personality. This can lead to loneliness, depression and the lack of support around the person may make it difficult for them to reach out to anyone ( Negative Effects of Technology on Communication, nd) . Technology can also prove to be a very dangerous distraction with hundreds of people not paying attention to their surroundings due to their handheld devices and not allow them to be present in the moment. It is important to draw the user away from their devices to reduce the number of casualties and improve their way of life overall.
References
Foundations of Game Based Learning. (2015). Retrieved from https://www.tandfonline.com/doi/full/10.1080/00461520.2015.1122533?src=recsys&
Negative Effects of Technology on Communication | Techwalla.com. Retrieved from https://www.techwalla.com/articles/negative-effects-of-technology-on-communication
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